
The question, then, is should you free him or should you kill him? Honestly, this is one of those many things only pro players know. It's best to go equipped with either a shard of archstone or the miracle called Evacuate, otherwise, you have no other way of leaving the platform other than freeing Yurt and utilizing his cage as an elevator to continue onward deeper down into the hopeless Tower of Latria. To reach Yurt's cage, you will have to drop down to a lower, now broken part of the walkway once long before connecting the two platforms together.īe careful not to accidentally fall off the side it's easier to take the light jump to the left of the walkway rather than leaping straight ahead, as you are more prone to miss the landing and die a painful death. The slayer of demons will run across Yurt on their journey through 3-2, not mere moments after breaking the first chain holding in place the beating mechanical heart of Latria. Or, yet another concept points to the simple yet plausible idea that he mistakenly rode the cage up to the top of the Tower, only to then realize he could not reach through the bars to unlock the latch. Theories abound on this unknown point in the Demon's Souls narrative, ranging from his being captured in an attempt to either kill or save high-ranking members of the Soul Industry, who were jailed in Latria by the Old Monk. How exactly he got locked up, however, and who exactly did it remains a mystery.

Wielding a menacing shotel in one hand and a small dagger in the other, Yurt is certainly a formidable foe for newer players and his story is one of the many things you should know before starting Demon's Souls. Imprisoned in the Upper Cathedral Ward of the Tower of Latria, held within the smallest of cages dangling high above the Prison of Hope, this imposing Gloom Armor-wearing mercenary may at first seem to be a character not to be messed with.


RELATED: 10 Things Everyone Completely Missed In Demon’s Souls PS5
